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Cooperative Education, Skills & Sustainable Development

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ISICO Young Innovators Technology Competition 2026

A nationwide competition where students design innovative technology projects to solve real-world problems.

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Date & Time
Mar 01, 2026
08:39 PM
Location
karaikudi

Sponsors

Tata

Title Sponsor

Zoho

Technology

Fastrack

Strategic Partners

Titan

Title Sponsor

Wipro

Technology & Innovation Partner

BYJU’S

Education Partner

Competition Details

Date & Time

Mar 1, 2026 - Apr 30, 2026
8:39 PM

Location

karaikudi

Registration Deadline

February 28, 2026 11:59 PM

Activity Type

Competition

Status

Completed

Competition Highlights

Students develop innovative technology-based projects.
Open to apps, games, robotics, animations, and interactive digital solutions.
Projects judged on creativity, feasibility, and impact.
Certificates, prizes, and recognition on ISICO platforms.

Rules & Guidelines

Open to primary and secondary school students.

Projects must be original and created using technology.

Each entry should include a project description, demonstration (video/screenshots), and learning outcomes.

Teams or individual students may participate, but each submission must be unique.

Judges’ decisions are final.

About This Competition

The ISICO Young Innovators Technology Competition invites students from primary and secondary schools to showcase their creativity and problem-solving skills through technology. Participants can develop projects such as digital apps, games, coding solutions, robotics prototypes, animations, or interactive presentations that address challenges in daily life, education, or the community.

This competition encourages innovation, teamwork, and technical skills, giving students a platform to explore the possibilities of technology and gain recognition for their ideas. Winning projects will be featured on ISICO’s website and social media channels, with awards for creativity, impact, and technical execution.

Competition Rules

  • Open to primary and secondary school students.

    Projects must be original and created using technology.

    Each entry should include a project description, demonstration (video/screenshots), and learning outcomes.

    Teams or individual students may participate, but each submission must be unique.

    Judges’ decisions are final.

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